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CastlevaniaRL: Serenade of Chaos SpriteGears Expedition Escape from Mt. Drash: The Roguelike LUCK: The <1KBRL ZeldaRL: The Rainbow Maiden MegamanRL MetroidRL NeoArcherFire

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Old Versions
CastlevaniaRL 1.26
Author Slash
Author email java.koder@gmail.com
Author website http://www.santiagoz.com
Description Version 1.26: 12/08/2007
------------------------
(Includes Changes on
Version 1.26RC3: 20/07/2007
Version 1.26RC2: 26/06/2007
Version 1.26RC1: 10/06/2007
Version 1.26pt3: 15/05/2007
Version 1.26pt2: 06/05/2007
Version 1.26pt1: 29/04/2007
)

Done ToDo's
4 Add Item crashes
6 Add Far lights
73 Facelift Hiscore screen
103 Add Sun/Moon cards
107 Make mystic weapons disappear after a while
118 Reduce size of forests and caves
119 Add branches to level path
120 Implement room based Dungeon Generator
124 Transform weapons and prizes into timed disappearing features
125 Add automap
127 Change facing of sprites when walking
129 Add torches and lamps
133 Add 4 plotscenes
134 Add hidden stages and bosses
135 Linear training area
136 Add Char Dump
137 Fix prelude mode spawning rate
140 Add different waves to prelude mode, with different music
143 Add Sound initialization check
164 Expand Axe range
165 Add new Vanquisher Skills
167 Add new Invoker Skills
169 Add pickup heart sound
173 Add Beastman Morphs
176 Fix rosary bug on gfx version
183 Add separate hiscore listing for arena and normal
187 Add Inn
188 Add Artifact
190 Fix Weapon Categories
191 Add swimming
192 Fix boss health bar shown
193 Make Vkiller Soul Whip
194 Review weapon skills
195 Make vampire killer armor stronger with level
197 Rework armor stats
198 Add some population in the sewers
199 Add some population to the town
200 Fix Vkiller unequiping the whip
201 Fix throwing weapons reload bug
202 Fix Bouncing back going through solid bug
203 Fix Lockup on bounceback outside the area
204 Fix flying over ethereal cells
206 Fix the castle abbyss-first cave issue
207 Change to unarmed when switching and no secondary weapon
209 Relocate weapon description on console UI
211 Fix bug when saving, not Serializable crl.levelgen.LevelMetaData
217 Put prizes for all branches
218 Implement RoomCarveGenerator
221 Fix bug on Carve room generator (hangs while creating a room)
222 Use Carve generator for clock tower
223 Fix Dracula final fight
224 Add a better start stage using 2.5D
225 Reduce item drops
228 Make item spawning weighted depending on item type… less weapons, less armors, more general items, make special modifiers harder to find
229 Increase number of items in levels
230 Place candles smartly on the featurerooms
231 Increase unarmed damage for manbeast
232 Increase dodge for manbeast
233 Not always cause damage; when damage is 0, make it possible to defend completely
234 Do not respawn candles
234 Update screen when jumping to make it clearer
235 Change throwing weapon prices
236 Crash when flying higher on null mapcells
237 Make monsters smarter when chasing
238 null message when morphing on water
239 Abandon hostages when teleproting back to town
241 Recover boss energy on level reentry
243 Arrange Item tiles
244 Light all candles when entering level
246 Reduce carrying capacity
247 Nerf bow
248 Fix cant aim check for the current floor
249 Include "Fine Clothes Garment" as the starting 'armor' of Renegades

Implemented RFE's
298 ABCGi Add extended look mode and history of how many killed, how many killers.
320 Keldi Add an option to turn off saving the blood splatters
333 Christopher Barrett All the inventory and use screens should have boxes around each object
339 Xanatos Add Item Crashes
345 Seventh Shade Add Legion/Granfalloon.
359 Abcgi Add at end to the training: a final sign that says walk through here to leave this area and end your training - CASTLE VANIA awaits!
364 James Badcoe Make [escape] exit any screen, e.g. the help screen.
373 Valkeera Make Ruins smaller
375 Valkeera Color cave water blue, not brown
376 Valkeera Ensure the keys or another small items are shown when they are in front of a "high" tile, like a wall
378 Valkeera Limit the store supply of some items
380 Valkeera Make weapon skills advancement curve steeper. Add more skill levels.
381 Valkeera Add starting basic knowledge in weapon skill depending on the class
387 Adral Decrease Giant Bat attack
388 Adral Enhance evade chances
389 Adral Add Shields
390 Adral Pick stat bonuses on level up
391 Adral Restrict GrandMastership to one weapon
394 Adral Balance the initial weapon choices
395 Adral Increase hearts for wizards
396 Adral Add free teleports.
397 Adral Add level up stats message
400 Adral Add choices for evade
407 ABCGi Restrict ranged weapons to range bigger than 1
408 ABCGi Add a border to the window
410 ABCGi Add a noise when you level up
411 Valkeera Add the character history to the mortem
412 Valkeera Add a better variant of leather vest
413 Abcgi Add the mystic weapon to the equipment list under the weapon
414 Valkeera Add throwing knives to manbeast initial inventory
415 Valkeera Improve goodness of throwing weapons in terms of cost/effectivity
416 Valkeera Stacks of Throwing weapons
417 Valkeera Change costs of Sun card and Moon card
418 Valkeera Add nightbonuses to Vampire Renegade and Manbeast
419 Abcgi Renegade should start with the dagger in the secondary weapon slot (as bow in main) not just in inventory
420 Abcgi The bow attack noise should be different from the melee weapons.
421 Abcgi Each merchant should say "I am the weapon merchant" instead of just "I am the merchant".
424 Abcgi Add a pop up message that shows what stats increased on level up
426 Abcgi Add phases of the sun and moon
427 Abcgi 'f' to fire, should then be able to press 'f' again to confirm firing
428 Abcgi Use gray for old messages instead of red
432 Adral Remove BIG SWORDS category
433 Adral Shield must not be effective with two handed weapons
434 Adral Add a Skill for the knight to locate the shield in certain direction, covering the 2 adjoint positions and increasing the chances to deflect the attack
435 Adral Más randomness para el sitio de comienzo
436 Adral Add an absorb value for shields in addition to a full blocking chance
437 Adral En el character sheet deberia haber una segunda hoja con los roleplays "reales" una vez tenidos en cuenta los objetos
438 Adral Allow access to item commands and unequiping from the inventory screen
439 Valkeera Reduce gold cost of throwing weapons
440 Valkeera Reduce the time cost of switching to secondary weapon
441 Adral Would be better to have fixed letters for the actions to do to a certain item, on the inventory
445 Valkeera Change the display of daytime from '^'s
447 Valkeera Add "levelled items" to prevent very strong permanent items to be found early in the game.
448 Valkeera Make Vanquisher start the game with some variant of rings as an alternative to a staff
449 Valkeera Display level exits on map
450 Valkeera Stairs generated in passageway
451 Valkeera Make clearer stats on character profile for coverage
452 Darkshadow Mark locations suitable for resurfacing underwater
453 curseman Enhace Vanquisher Wizard magic abilities
455 Valkeera Too few monsters, Add large packs of weaker monsters
457 Valkeera Have different dialog lines for different classes

Fixed Bugs
146 James Badcoe When a platform is high you can hit creatures behind it with missiles.
148 James Badcoe Wait command keybinding "5" doesn't seem to be on the console version.
151 Adral Incorrect quantity of gold shown after spending some in the shop
152 Valkeera In the underground caves, candlesticks were generated on water surfaces
154 Valkeera No time cost for manbeast attacks
156 Valkeera Crash when attempting to view global map on Castle villa location.
160 Valkeera There is no wait to locate the PC when invisible
165 Valkeera Lightinh spell hits hostages
168 Zereth Hang when casting soul steal with a renegade
169 Krazzt Crash when using Minor Jinx with 1 hit left.
170 Valkeera Invoker's dove egg spell has no effect at all in Petra town and lower level of the moat.
172 com2kid Exception when pressing a key before the screen pops up"
174 DraconusZero Can't see stairs behind a wall on the moat
175 DraconusZero Item descriptions on inventory are duplicated
177 Adral Stairs in the moat are chopped in GFX mode
178 Adral Zombie cocoons in Petra are still shown when the night ends and are kept there
179 Adral Exception when loading game in linux
180 Adral No indicator of turtle soul
182 Adral Bird's soul del souls' master no consume hearts
183 Adral Summon cat no deja usarlo cuando te quedan 3 hearts
184 Abcgi Out of time messages
185 Abcgi The first move after I talk to someone and press space does not count
187 Abcgi when i press 'f' to fire bow at zombie below my level it says "The dagger flies over the Town Zombie" - should be arrow
188 Abcgi "My fate is to go trough" should be "through" (entry to castle convo)
189 Abcgi You can actually highlight the text box of a convo and then type in there - then you can't quit from it
190 Adral Crash when extended looking at Christopher in the tutorial
191 Adral Cant equip bow in tutorial
193 Adral Messages from previous turns should change colour or vanish gradually
195 Wonderllama In training, it seems you can only use fists and not the whip.
197 Starslayer Prizes disappear very quickly
201 Jered Cain Soul steal for vampire renegades restores full health
206 Adral Ni Dragonfire ni Turtle gastan hearts
207 Adral BeamProjectileSkill Crash
208 DraconusZero Rescuable hostage stuck in a wall
209 Wonderllama Monsters falling through the level void
210 Wonderllama Crash with familiars when there is no enemy
212 jrr7 Typographical/orthographical/grammatical errors
213 jrr7 in inventory, the item description shows twice
214 jrr7 bumping the signpost doesn't autoread in dark forest
217 Jered Cain Vampire Killer is not losing upgrades.
219 Valkeera Attributes display issue with combat/invokation/movement stats.
220 Abcgi Your can't abandon the mystic whip!." "Your" = "You" and "whip!." = "whip!"
222 Valkeera Manbeast skill Energy Scythe has no noticeable effect
223 Valkeera Manbeast skills Power blow and Power strike don't consume any hearts
225 Valkeera Bronze vest has the same defense value as leather vest, but costs 4-times more
227 Valkeera Small grammar issue with Manbeast's starting text: shouldn't be "After knowing of the destruction...", but rather "After having learned of..."
228 Valkeera Effects (descriptions) of items sold by merchants should be displayed in the shopping selection (they don't now in console version)
229 Abcgi Mouse clicking when useMouse = false behaves strangely, Always moves to the last direction.
230 Abcgi Click in the message box and no key strokes allowed in the game, have to quit
231 Abcgi Level up occurs before action finishes
232 Abcgi Enchantment is not kept in the weapon but in the player
233 Abcgi Buy confirm screen, only mouse click works, you can't press 'y' 'Y' or 'n' - you can also type in this box
235 DraconusZero Key generated in the water
236 Draconuzero Price of a wooden scimitar is -$2000
237 Draconuzero Wooden scimitar has no attack
241 Abcgi Monster description is left forever on screen
242 Guestman! Can't teleport back to town. Game just closes.
243 Guestman! Duplicating Weapons.
244 Lavastine Annoying sound when too many items are picked up
245 Pranagy Crash when attacking using Ethanos blade
246 Valkeera Invisible exit in the Card of Sol room
247 Valkeera Lost item when unequiped and inventory full
248 Valkeera Typos: in Mysterious girl's dialog
249 Valkeera Invoker's Dove egg has no effect on multi-tier levels
250 Valkeera Year listed on Prelude arena is wrong
251 Valkeera Wrong spelling of Soleiyu name
252 curseman Crash when teleporting through air
253 curseman Teleport ends inside a wall
255 curseman Unable to return from the abyss after defeating the mummy
255 curseman Unable to return after getting through the chapel
256 curseman Exponential growth on shields skill and coverage over 100%
Image no image available
Filesize 2.95 MB
Date Tuesday 14 August 2007 - 22:39:44
Downloads 9828
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Rating
 8.0 - 1 vote 
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