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Old Versions
CastlevaniaRL 1.26
Author
Slash
Author email
java.koder@gmail.com
Author website
http://www.santiagoz.com
Description
Version 1.26: 12/08/2007 ------------------------ (Includes Changes on Version 1.26RC3: 20/07/2007 Version 1.26RC2: 26/06/2007 Version 1.26RC1: 10/06/2007 Version 1.26pt3: 15/05/2007 Version 1.26pt2: 06/05/2007 Version 1.26pt1: 29/04/2007 )
Done ToDo's 4 Add Item crashes 6 Add Far lights 73 Facelift Hiscore screen 103 Add Sun/Moon cards 107 Make mystic weapons disappear after a while 118 Reduce size of forests and caves 119 Add branches to level path 120 Implement room based Dungeon Generator 124 Transform weapons and prizes into timed disappearing features 125 Add automap 127 Change facing of sprites when walking 129 Add torches and lamps 133 Add 4 plotscenes 134 Add hidden stages and bosses 135 Linear training area 136 Add Char Dump 137 Fix prelude mode spawning rate 140 Add different waves to prelude mode, with different music 143 Add Sound initialization check 164 Expand Axe range 165 Add new Vanquisher Skills 167 Add new Invoker Skills 169 Add pickup heart sound 173 Add Beastman Morphs 176 Fix rosary bug on gfx version 183 Add separate hiscore listing for arena and normal 187 Add Inn 188 Add Artifact 190 Fix Weapon Categories 191 Add swimming 192 Fix boss health bar shown 193 Make Vkiller Soul Whip 194 Review weapon skills 195 Make vampire killer armor stronger with level 197 Rework armor stats 198 Add some population in the sewers 199 Add some population to the town 200 Fix Vkiller unequiping the whip 201 Fix throwing weapons reload bug 202 Fix Bouncing back going through solid bug 203 Fix Lockup on bounceback outside the area 204 Fix flying over ethereal cells 206 Fix the castle abbyss-first cave issue 207 Change to unarmed when switching and no secondary weapon 209 Relocate weapon description on console UI 211 Fix bug when saving, not Serializable crl.levelgen.LevelMetaData 217 Put prizes for all branches 218 Implement RoomCarveGenerator 221 Fix bug on Carve room generator (hangs while creating a room) 222 Use Carve generator for clock tower 223 Fix Dracula final fight 224 Add a better start stage using 2.5D 225 Reduce item drops 228 Make item spawning weighted depending on item type… less weapons, less armors, more general items, make special modifiers harder to find 229 Increase number of items in levels 230 Place candles smartly on the featurerooms 231 Increase unarmed damage for manbeast 232 Increase dodge for manbeast 233 Not always cause damage; when damage is 0, make it possible to defend completely 234 Do not respawn candles 234 Update screen when jumping to make it clearer 235 Change throwing weapon prices 236 Crash when flying higher on null mapcells 237 Make monsters smarter when chasing 238 null message when morphing on water 239 Abandon hostages when teleproting back to town 241 Recover boss energy on level reentry 243 Arrange Item tiles 244 Light all candles when entering level 246 Reduce carrying capacity 247 Nerf bow 248 Fix cant aim check for the current floor 249 Include "Fine Clothes Garment" as the starting 'armor' of Renegades
Implemented RFE's 298 ABCGi Add extended look mode and history of how many killed, how many killers. 320 Keldi Add an option to turn off saving the blood splatters 333 Christopher Barrett All the inventory and use screens should have boxes around each object 339 Xanatos Add Item Crashes 345 Seventh Shade Add Legion/Granfalloon. 359 Abcgi Add at end to the training: a final sign that says walk through here to leave this area and end your training - CASTLE VANIA awaits! 364 James Badcoe Make [escape] exit any screen, e.g. the help screen. 373 Valkeera Make Ruins smaller 375 Valkeera Color cave water blue, not brown 376 Valkeera Ensure the keys or another small items are shown when they are in front of a "high" tile, like a wall 378 Valkeera Limit the store supply of some items 380 Valkeera Make weapon skills advancement curve steeper. Add more skill levels. 381 Valkeera Add starting basic knowledge in weapon skill depending on the class 387 Adral Decrease Giant Bat attack 388 Adral Enhance evade chances 389 Adral Add Shields 390 Adral Pick stat bonuses on level up 391 Adral Restrict GrandMastership to one weapon 394 Adral Balance the initial weapon choices 395 Adral Increase hearts for wizards 396 Adral Add free teleports. 397 Adral Add level up stats message 400 Adral Add choices for evade 407 ABCGi Restrict ranged weapons to range bigger than 1 408 ABCGi Add a border to the window 410 ABCGi Add a noise when you level up 411 Valkeera Add the character history to the mortem 412 Valkeera Add a better variant of leather vest 413 Abcgi Add the mystic weapon to the equipment list under the weapon 414 Valkeera Add throwing knives to manbeast initial inventory 415 Valkeera Improve goodness of throwing weapons in terms of cost/effectivity 416 Valkeera Stacks of Throwing weapons 417 Valkeera Change costs of Sun card and Moon card 418 Valkeera Add nightbonuses to Vampire Renegade and Manbeast 419 Abcgi Renegade should start with the dagger in the secondary weapon slot (as bow in main) not just in inventory 420 Abcgi The bow attack noise should be different from the melee weapons. 421 Abcgi Each merchant should say "I am the weapon merchant" instead of just "I am the merchant". 424 Abcgi Add a pop up message that shows what stats increased on level up 426 Abcgi Add phases of the sun and moon 427 Abcgi 'f' to fire, should then be able to press 'f' again to confirm firing 428 Abcgi Use gray for old messages instead of red 432 Adral Remove BIG SWORDS category 433 Adral Shield must not be effective with two handed weapons 434 Adral Add a Skill for the knight to locate the shield in certain direction, covering the 2 adjoint positions and increasing the chances to deflect the attack 435 Adral Más randomness para el sitio de comienzo 436 Adral Add an absorb value for shields in addition to a full blocking chance 437 Adral En el character sheet deberia haber una segunda hoja con los roleplays "reales" una vez tenidos en cuenta los objetos 438 Adral Allow access to item commands and unequiping from the inventory screen 439 Valkeera Reduce gold cost of throwing weapons 440 Valkeera Reduce the time cost of switching to secondary weapon 441 Adral Would be better to have fixed letters for the actions to do to a certain item, on the inventory 445 Valkeera Change the display of daytime from '^'s 447 Valkeera Add "levelled items" to prevent very strong permanent items to be found early in the game. 448 Valkeera Make Vanquisher start the game with some variant of rings as an alternative to a staff 449 Valkeera Display level exits on map 450 Valkeera Stairs generated in passageway 451 Valkeera Make clearer stats on character profile for coverage 452 Darkshadow Mark locations suitable for resurfacing underwater 453 curseman Enhace Vanquisher Wizard magic abilities 455 Valkeera Too few monsters, Add large packs of weaker monsters 457 Valkeera Have different dialog lines for different classes
Fixed Bugs 146 James Badcoe When a platform is high you can hit creatures behind it with missiles. 148 James Badcoe Wait command keybinding "5" doesn't seem to be on the console version. 151 Adral Incorrect quantity of gold shown after spending some in the shop 152 Valkeera In the underground caves, candlesticks were generated on water surfaces 154 Valkeera No time cost for manbeast attacks 156 Valkeera Crash when attempting to view global map on Castle villa location. 160 Valkeera There is no wait to locate the PC when invisible 165 Valkeera Lightinh spell hits hostages 168 Zereth Hang when casting soul steal with a renegade 169 Krazzt Crash when using Minor Jinx with 1 hit left. 170 Valkeera Invoker's dove egg spell has no effect at all in Petra town and lower level of the moat. 172 com2kid Exception when pressing a key before the screen pops up" 174 DraconusZero Can't see stairs behind a wall on the moat 175 DraconusZero Item descriptions on inventory are duplicated 177 Adral Stairs in the moat are chopped in GFX mode 178 Adral Zombie cocoons in Petra are still shown when the night ends and are kept there 179 Adral Exception when loading game in linux 180 Adral No indicator of turtle soul 182 Adral Bird's soul del souls' master no consume hearts 183 Adral Summon cat no deja usarlo cuando te quedan 3 hearts 184 Abcgi Out of time messages 185 Abcgi The first move after I talk to someone and press space does not count 187 Abcgi when i press 'f' to fire bow at zombie below my level it says "The dagger flies over the Town Zombie" - should be arrow 188 Abcgi "My fate is to go trough" should be "through" (entry to castle convo) 189 Abcgi You can actually highlight the text box of a convo and then type in there - then you can't quit from it 190 Adral Crash when extended looking at Christopher in the tutorial 191 Adral Cant equip bow in tutorial 193 Adral Messages from previous turns should change colour or vanish gradually 195 Wonderllama In training, it seems you can only use fists and not the whip. 197 Starslayer Prizes disappear very quickly 201 Jered Cain Soul steal for vampire renegades restores full health 206 Adral Ni Dragonfire ni Turtle gastan hearts 207 Adral BeamProjectileSkill Crash 208 DraconusZero Rescuable hostage stuck in a wall 209 Wonderllama Monsters falling through the level void 210 Wonderllama Crash with familiars when there is no enemy 212 jrr7 Typographical/orthographical/grammatical errors 213 jrr7 in inventory, the item description shows twice 214 jrr7 bumping the signpost doesn't autoread in dark forest 217 Jered Cain Vampire Killer is not losing upgrades. 219 Valkeera Attributes display issue with combat/invokation/movement stats. 220 Abcgi Your can't abandon the mystic whip!." "Your" = "You" and "whip!." = "whip!" 222 Valkeera Manbeast skill Energy Scythe has no noticeable effect 223 Valkeera Manbeast skills Power blow and Power strike don't consume any hearts 225 Valkeera Bronze vest has the same defense value as leather vest, but costs 4-times more 227 Valkeera Small grammar issue with Manbeast's starting text: shouldn't be "After knowing of the destruction...", but rather "After having learned of..." 228 Valkeera Effects (descriptions) of items sold by merchants should be displayed in the shopping selection (they don't now in console version) 229 Abcgi Mouse clicking when useMouse = false behaves strangely, Always moves to the last direction. 230 Abcgi Click in the message box and no key strokes allowed in the game, have to quit 231 Abcgi Level up occurs before action finishes 232 Abcgi Enchantment is not kept in the weapon but in the player 233 Abcgi Buy confirm screen, only mouse click works, you can't press 'y' 'Y' or 'n' - you can also type in this box 235 DraconusZero Key generated in the water 236 Draconuzero Price of a wooden scimitar is -$2000 237 Draconuzero Wooden scimitar has no attack 241 Abcgi Monster description is left forever on screen 242 Guestman! Can't teleport back to town. Game just closes. 243 Guestman! Duplicating Weapons. 244 Lavastine Annoying sound when too many items are picked up 245 Pranagy Crash when attacking using Ethanos blade 246 Valkeera Invisible exit in the Card of Sol room 247 Valkeera Lost item when unequiped and inventory full 248 Valkeera Typos: in Mysterious girl's dialog 249 Valkeera Invoker's Dove egg has no effect on multi-tier levels 250 Valkeera Year listed on Prelude arena is wrong 251 Valkeera Wrong spelling of Soleiyu name 252 curseman Crash when teleporting through air 253 curseman Teleport ends inside a wall 255 curseman Unable to return from the abyss after defeating the mummy 255 curseman Unable to return after getting through the chapel 256 curseman Exponential growth on shields skill and coverage over 100%