Guests: 7 Members: 0 On this page: 1 Members: 182, Newest: Cuygiocer
Search Slashie.Net
Powered by
Chatbox (all posts)
Slash on Friday 19 January 2007 - 07:39:26
Finally got to release DrashRL 0.3pt3
Xanatos on Saturday 13 January 2007 - 19:46:50
Thanks Slash, just been sick for a few days, and needed a CvRL fix
Adral on Friday 12 January 2007 - 14:12:25
Xanatos: don't worry about CRL, I am sure next version will rock!
Slash on Friday 12 January 2007 - 10:40:42
Woosh! forgot to renew my domain :P but it is back now :)
Slash on Friday 12 January 2007 - 00:41:29
I am sorry Xanatos, I promise I will work on it once I get to release DrashRL 0.3; The good news: I have learned a lot while developing this new version, and that all will benefit CvRL 1.26
Xanatos on Thursday 11 January 2007 - 19:14:38
Ugh....
alas, still nothing on Castlevania RL.....
Sadness
Adral on Tuesday 09 January 2007 - 13:33:02
Alchemy skill sounds neat!
Slash on Monday 08 January 2007 - 18:11:19
I am back, was on a trip again, and will leave again tomorrow, but I will try to release the 3rd testing version soon.
The main objectives for next one: I am adding some new interesting spells, balance the cost of them, the alchemy skill, scrolls... some other things.
Thanks for your interest!
Adral on Sunday 07 January 2007 - 04:35:38
What are the primary objectives for the next version? Smashing bugs and what more? Balancing, new skills, adding more things...?
If I know what do you expect, I'd try to help a bit with ideas :)
Adral on Thursday 04 January 2007 - 13:14:41
New version! Nice! :)
Slash on Thursday 04 January 2007 - 11:40:27
It is released, finally :P
Hope to get your comments
Planned date for relasing official 0.3: January 15
Adral on Wednesday 03 January 2007 - 11:48:40
Happy new year! Glad to hear you are working on Drash!
Slash on Tuesday 02 January 2007 - 22:01:13
Back to the city, continued working on Drash.
Combat SFX, Ready Weapon command, Combat Skills ingame help and some minor things added.
Now going for special features on level generation and alchemy skills!
Adral on Sunday 31 December 2006 - 13:24:30
That's cool :D
Slash on Sunday 31 December 2006 - 11:35:09
Oook... enough work on DrashRL for today!
I am going on a trip... will be back on tuesday or something...
Drash now has monster drops, magic accesories, smaller levels, map command, and some other things.
Will release that second testing version on wednesday.
Slash on Wednesday 27 December 2006 - 18:12:29
Remember: You must create an account to download the test release of DrashRL!
Just so you dont confuse it with 0.2 :P
Slash on Monday 25 December 2006 - 22:56:23
I will release a small bugfixes version very soon (before end of year) so the critical errors are fixed.
News on DrashRL: Playtesting to be sent tomorrow
Xanatos on Monday 25 December 2006 - 21:30:28
Any news regarding Castlevania RL?
Slash on Thursday 21 December 2006 - 13:20:07
Release date moved due to work excess ;) But I am working on it. Also Adral (and any other testers interested) expect the playtesting version on saturday
Slash on Friday 15 December 2006 - 19:38:44
Yep, working on it! Already added all magic spells, player advancements and some combat arts. Hope to release on Dec 20th ;)
Adral on Friday 15 December 2006 - 16:59:26
Hey Slash, any news regarding DrashRL? :)
Adral on Monday 11 December 2006 - 10:57:01
Sounds interesting indeed!
Slash on Monday 11 December 2006 - 10:03:57
Yep, you are imprisoned on a fortress and must escape; it however focuses on character advancement so it is about deciding what is the best way to evolve and survive. along with tactical combat
Adral on Monday 11 December 2006 - 09:58:11
What is DrashRL about? A more typical Crawl-like RL?
Slash on Sunday 10 December 2006 - 23:13:03
Tunginobi said: "That Drash screenie looks Ultima inspired."
Sorry I deleted your previous chatbox post by error :$
Slash on Sunday 10 December 2006 - 23:11:39
@SantiagoM, tha pics will be back soon ;)
Slash on Sunday 10 December 2006 - 23:11:19
That's because Drash is a pseudo Ultima game ;)
It came after Ultima II, but was not an official Ultima game, so what I am doing is trying to wonder how it would have been, mixing the styles from classic Ultima's with modern roguelikes.