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CvRL 1.26-1
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Starslayer
Mon Apr 30 2007, 12:27AM
Registered Member #67
Joined: Fri Mar 09 2007, 10:07AM
Posts: 13
I figure we should have one single thread for errors we encounter.

So far:

Fighting with short sword = daggers skill increase?
Fighting with baselard = sword skill?

Baselards may in fact be categorized as swords instead of daggers, but short swords should probably gain as per swords.


Items disappear VERY quickly when not a randomly created item, normally not leaving enough time to get to the item and collect it if it was destroyed by a ranged weapon.

Soul steal for vampire renegades either restores full health , but never deals damage to the enemy- or does damage to the enemy and restores no health (If the enemy resists?)- I see no need to change this; but it does seem somehow incorrect for it to operate this way.

Wooden short spear of punishment- trains staff skill, not spear skill

[ Edited Mon Apr 30 2007, 01:10AM ]
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Starslayer
Mon Apr 30 2007, 12:56AM
Registered Member #67
Joined: Fri Mar 09 2007, 10:07AM
Posts: 13
new one: money not updated when making multiple purchases (money is kept track of properly; but number displayed does not change)
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Starslayer
Mon Apr 30 2007, 12:59AM
Registered Member #67
Joined: Fri Mar 09 2007, 10:07AM
Posts: 13
Water is still instantly lethal; which is starting to get silly; even if it were a random chance of waking up with 1 health and no hearts in petra town would be better.

Sugestion that makes water still very bad; but not horrific- make it so that landing in water causes you to reapear at the beginning of that level; and all your equipment is lost <you had to take it off to get out of the water alive>
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Slash
Mon Apr 30 2007, 08:40AM
Developer


Registered Member #1
Joined: Mon Oct 09 2006, 07:59PM
Location: Medellín, Colombia
Posts: 611
Starslayer wrote ...

Baselards may in fact be categorized as swords instead of daggers, but short swords should probably gain as per swords.

I have to fix weapon categories ;)

Starslayer wrote ...

Soul steal for vampire renegades either restores full health , but never deals damage to the enemy- or does damage to the enemy and restores no health (If the enemy resists?)- I see no need to change this; but it does seem somehow incorrect for it to operate this way.

Indeed

Starslayer wrote ...

new one: money not updated when making multiple purchases (money is kept track of properly; but number displayed does not change)

Console mode or GFX? there must be a gold counter inside the shop window on the GFX version which updates properly?

Starslayer wrote ...

Water is still instantly lethal; which is starting to get silly; even if it were a random chance of waking up with 1 health and no hearts in petra town would be better.

Sugestion that makes water still very bad; but not horrific- make it so that landing in water causes you to reapear at the beginning of that level; and all your equipment is lost


I am considering all your ideas to handle water, it has to be fixed :)

Thanks for your comments

Slash
"The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
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Jered Cain
Mon Apr 30 2007, 12:47PM

Registered Member #17
Joined: Fri Nov 03 2006, 06:05AM
Posts: 24
Is Soul Steal supposed to heal you to full or something? Also, the first Staff I picked up looks suspiciously like a sword, graphics-wise.

EDIT: On second thought, it might have been Soul Steal combining with Dark Metamorphosis. I don't know the deal, though, but if Soul Steal really is that powerful, damn, Renegades have an easier time than before.

2nd coming of EDIT: Apparently, all the random items generated on the first map look like the Baselard, again, GFX.

[ Edited Mon Apr 30 2007, 12:50PM ]
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Adral
Mon Apr 30 2007, 01:03PM
The Hammer of Justice

Registered Member #23
Joined: Sat Nov 18 2006, 01:24AM
Posts: 76
2nd coming of EDIT: Apparently, all the random items generated on the first map look like the Baselard, again, GFX.


Not only random items. All weapons look like a baselard, except mystic weapons.

Paranoia is a very comforting state of mind. If you think they are out to get you, it means you think you matter.
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Slash
Mon Apr 30 2007, 02:17PM
Developer


Registered Member #1
Joined: Mon Oct 09 2006, 07:59PM
Location: Medellín, Colombia
Posts: 611
Yes, all items have temporary GFX for this 1st version, the same goes for the renegade and manbeast morphs.

I will check the Soul Steal issue

Slash
"The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
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Starslayer
Mon Apr 30 2007, 02:52PM
Registered Member #67
Joined: Fri Mar 09 2007, 10:07AM
Posts: 13
the money display issue was the GFX version.
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Starslayer
Mon Apr 30 2007, 09:03PM
Registered Member #67
Joined: Fri Mar 09 2007, 10:07AM
Posts: 13
Bug; text boxes (conversation like at the beginning of the game) can get focus if you click on them; if that happens there is no way to advance the text box and the game is stuck.
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WonderLlama
Tue May 01 2007, 12:11AM

Registered Member #62
Joined: Sun Feb 11 2007, 10:46AM
Posts: 9
A couple bugs playing as a female vanquisher.

The intro text calls the character "him" near the end.
Staves, rings, and spears all increased staff skill.
I had one lockup, I think it happened while picking up a pile of 2 hearts. Thankfully the save was not deleted.
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