I figure we should have one single thread for errors we encounter.
So far:
Fighting with short sword = daggers skill increase? Fighting with baselard = sword skill?
Baselards may in fact be categorized as swords instead of daggers, but short swords should probably gain as per swords.
Items disappear VERY quickly when not a randomly created item, normally not leaving enough time to get to the item and collect it if it was destroyed by a ranged weapon.
Soul steal for vampire renegades either restores full health , but never deals damage to the enemy- or does damage to the enemy and restores no health (If the enemy resists?)- I see no need to change this; but it does seem somehow incorrect for it to operate this way.
Wooden short spear of punishment- trains staff skill, not spear skill
Water is still instantly lethal; which is starting to get silly; even if it were a random chance of waking up with 1 health and no hearts in petra town would be better.
Sugestion that makes water still very bad; but not horrific- make it so that landing in water causes you to reapear at the beginning of that level; and all your equipment is lost <you had to take it off to get out of the water alive>
Baselards may in fact be categorized as swords instead of daggers, but short swords should probably gain as per swords.
I have to fix weapon categories ;)
Starslayer wrote ...
Soul steal for vampire renegades either restores full health , but never deals damage to the enemy- or does damage to the enemy and restores no health (If the enemy resists?)- I see no need to change this; but it does seem somehow incorrect for it to operate this way.
Indeed
Starslayer wrote ...
new one: money not updated when making multiple purchases (money is kept track of properly; but number displayed does not change)
Console mode or GFX? there must be a gold counter inside the shop window on the GFX version which updates properly?
Starslayer wrote ...
Water is still instantly lethal; which is starting to get silly; even if it were a random chance of waking up with 1 health and no hearts in petra town would be better.
Sugestion that makes water still very bad; but not horrific- make it so that landing in water causes you to reapear at the beginning of that level; and all your equipment is lost
I am considering all your ideas to handle water, it has to be fixed :)
Thanks for your comments Slash "The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
Is Soul Steal supposed to heal you to full or something? Also, the first Staff I picked up looks suspiciously like a sword, graphics-wise.
EDIT: On second thought, it might have been Soul Steal combining with Dark Metamorphosis. I don't know the deal, though, but if Soul Steal really is that powerful, damn, Renegades have an easier time than before.
2nd coming of EDIT: Apparently, all the random items generated on the first map look like the Baselard, again, GFX.
2nd coming of EDIT: Apparently, all the random items generated on the first map look like the Baselard, again, GFX.
Not only random items. All weapons look like a baselard, except mystic weapons. Paranoia is a very comforting state of mind. If you think they are out to get you, it means you think you matter.
Yes, all items have temporary GFX for this 1st version, the same goes for the renegade and manbeast morphs.
I will check the Soul Steal issue Slash "The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
Bug; text boxes (conversation like at the beginning of the game) can get focus if you click on them; if that happens there is no way to advance the text box and the game is stuck.
The intro text calls the character "him" near the end. Staves, rings, and spears all increased staff skill. I had one lockup, I think it happened while picking up a pile of 2 hearts. Thankfully the save was not deleted.