ZeldaRL is currently on hold... I plan working on it on... March :P
Thanks for your interest, and your comments about the game are welcome Slash "The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
Perhaps you could block projectiles from the last direction you walked on. hmmm ...
Also, different kind of shields, wooden, hylian, mirror...
What is really needed is making the dungeon entrances look like dungeon entrances... Also... kakariko village and scattered houses.
The game will also look very different on next version, whenever it cames (I have something experimental planned :P) Slash "The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
I have been absorbed with another kind of projects, I will retake roguelike development *soon*
Thanks for your interest Slash "The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)
I'm willing to release the source code to a commited mantainer! Slash "The average player of your game will give it 5 minutes and the ditch it. If you don't grab him by the throat during those 5 minutes, you've failed." (Anubis, rgrd)