Reference: https://youtu.be/ss4jCXhiopw
Sound | Notes | |||
Scene 1 - Intro | ||||
0:00 | 0:20 | Environment: Echoy temple | ||
0:03 | Voiceover: Rosa: Something about the crystals and the world | Some kind of introduction to the game world. | ||
Scene 2 - Castle Baron | ||||
0:20 | 1:03 | Environment: Windy castle top | This is atop Castle Baron. | |
0:34 | Voiceover: Cecil, short mumbling feeling guilty (introspection) | This is from the scene where Cecil is questioning his life as a dark knight. | ||
0:40 | Voice: Rosa,”ehm…”. | Rosa is hesitant to speak with Cecil, but is worried about him. | ||
0:57 | 1:03 | SFX: Airships helixes | The airships are the red wings, an important element of the game. They have propellers and steampunk engines. | |
1:03 | 1:07 | SFX: Airships helixes (weaker) | ||
Scene 3 - Character Introductions | ||||
1:07 | 1:09 | SFX: Wind swashes sync’ed with movements x3 | A monk. | |
1:13 | SFX: Playing lute | Not sure how this may interfere with the main song. | ||
1:15 | SFX: Jumping (wind + cry out) x2 | |||
1:19 | Voice: Palom and Porom: “hehehe” | They are mischievous and innocent. | ||
1:20 | SFX: Fire orbs | |||
1:23 | SFX: Fire Blast | |||
1:24 | SFX: Shuriken x 2 | |||
1:25 | Voice: Edge, “Gah!” | He’s surprised about Rubicante rising. | ||
1:26 | SFX: Fire | |||
1:29 | 1:35 | SFX: Airships helixes | ||
1:29 | 1:35 | Environment: Soaring skies | ||
1:36 | 1:42 | Environment: Windy nature with chirping birds | ||
1:40 | SFX: Rising waterfall | Summoning Leviathan. | ||
1:41 | Voice: Rydia, “yah!” | |||
1:42 | SFX: Big splash | |||
Scene 4 - | ||||
1:44 | 1:48 | Environment: Echoey Cavern | ||
1:45 | Voiceover: Fusoya’s voice, Something about the crystals, saving the world, etc. | |||
Scene 5 - Assault on the Tower of Babil | ||||
1:49 | 2:03 | Environment: Soaring skies | ||
1:52 | Voiceover: Cecil, something about the world joining together to battle a greater evil | |||
1:58 | 2:03 | SFX: Airship helixes | All the kingdoms in the world join together to battle Zeromus. There are airships and tanks, possibly armies yelling. And there’s a giant “mecha” in the background | |
2:02 | SFX: Strong stumps in the distance (Giant robot) | |||
1:59 | 2:03 | SFX: Tanks running | ||
2:04 | SFX: Sword clash x2 | |||
2:07 | SFX: Life spell | |||
2:10 | SFX: Holy blast | |||
Scene 5 - Transformation | ||||
2:11 | SFX: Sword shining, similar to a lightsaber? | This is an important moment of the game, where Cecil transforms from Dark Knight into Paladin. | ||
2:11 | Voiceover: Cecil: Something about leaving evil behind. | |||
2:14 | SFX: Transformation to paladin | |||
Scene 6 - Final Showdown | ||||
2:18 | SFX: Golbeze Cape | Golbeze opens the scene with a strong blow of his cape on the wind. | ||
2:17 | 2:33 | Environment: Eerie winds | ||
2:19 | SFX: Sword swinging | Cecil swings, while Edge and Cain charge. | ||
2:18 | SFX: Charge | |||
2:19 | SFX: Jump | |||
2:21 | SFX: Spell | |||
2:23 | SFX: Shuriken x2 | |||
2:23 | SFX: Lance strike (cutting the air) 1 second growing | |||
2:24 | SFX: Shuriken deflected x2 | |||
2:25 | SFX: Lance hit | |||
2:26 | SFX: Magic blast | |||
2:28 | SFX: Sword Slash | |||
2:31 | SFX: Sword clashing with | |||
2:32 | SFX: Magic explosion in castle, sends a bolt to the skies | The magic bolt flies into the skies and then dives back into the seas | ||
2:34 | SFX: Magic explosion in heavens | |||
2:40 | SFX: Magic explosion in the sea | |||
2:46 | SFX: Spaceship soaring |