2025

0 new games, 0 gamejams/experiments

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What is slashie's next project? Maybe Emerald Woods will get a bit push this year.

2024

0 new games, 0 gamejams/experiments

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Old projects get surprise releases while Slashie finally manages to do NovaMundi's full release.

2023

0 new games, 0 gamejams/experiments

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Emerald Woods has an unexpected revival while Slashie tried again to make NovaMundi's full release.

2022

0 new games, 0 gamejams/experiments

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A procjam entry derails slashie into FormulaProc while NovaMundi development struggles.

2021

0 new games, 0 gamejams/experiments

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Development of NovaMundi is pushed forward.

2020

0 new games, 0 gamejams/experiments

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As civilization collapses due to a deadly virus, Emerald Woods is born and Expedition transforms into NovaMundi.

2019

0 new games, 0 gamejams/experiments

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Expedition is further developed as it wins government funds

2018

0 new games, 0 gamejams/experiments

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Slashware rises from the ashes, a new 3D incarnation of "Expedition" is the new hope.

2017

0 new games, 0 gamejams/experiments

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A second age of JavaScript roguelikes starts.

2016

0 new games, 0 gamejams/experiments

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As Ananias continues development, small experiments are made. First visit to San Francisco for Roguelike Celebration.

2015

0 new games, 0 gamejams/experiments

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Slashie continues building experience in procedural content generation, as the development of Ananias continues.

2014

0 new games, 0 gamejams/experiments

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The renaissance of slashie as indiedev starts slow, with a first version of Ananias.

2013

0 new games, 0 gamejams/experiments

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Slashware 1 tries to survive but fails to make his way through the golden age of Desktop social media freemium.

2012

0 new games, 0 gamejams/experiments

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Slashware 1 drifts looking for an identity with many unfocused projects including a remake of ArcherFire made in Flash. Expedition 1 dies.

2011

0 new games, 0 gamejams/experiments

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Slashware 1 is created as slashie dreams of indiedev greatness with Expedition 1, but takes a turn towards business dev instead.

2010

0 new games, 0 gamejams/experiments

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Pixal development ends. Slashie pushes ahead with the graphical version of Expedition.

2009

0 new games, 0 gamejams/experiments

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The first version of Expedition appears

2008

0 new games, 0 gamejams/experiments

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Development of Pixal continues eating my life, mostly.

2007

0 new games, 0 gamejams/experiments

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Fresh out of university. Temple of the Roguelike rises, and I start the ill-fated development of Pixal, my PBBG that never saw the light of the day

2006

0 new games, 0 gamejams/experiments

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The era of Java Roguelikes starts

2005

0 new games, 0 gamejams/experiments

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Increased participation on USENET leads to the creation of Roguebasin, and the first 7DRL Challenge starts a series of "Completed" games

2004

0 new games, 0 gamejams/experiments

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A young slashie seek to apply what he's learning about software engineering to game design

2003

0 new games, 0 gamejams/experiments

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The quest to create the Ultimate roguelike is on. Fruitless. Empirical gamedev knowledge, using java, continues building up.

2001

0 new games, 0 gamejams/experiments

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Somehow (?) I learned QBasic and starting doing some games.

1995

0 new games, 0 gamejams/experiments

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Mother buys a 486. Kid Santi experiments with MS Paint creating ski jump "games" where you moved a "sprite" down a slope and made it jump.