I am Santiago Zapata (a.k.a. slashie), a videogame developer.
Here you will find a collection of things I've made, alone or with friends, which include roguelikes, procedural content generation, exploration games, online environments, homages to classic series as genre-mashups, creativity platforms, collection games, space shooters, educational games, point-and-click adventures, strategy/tactics and more!
I like gamejams.
This is my personal projects collection, client work is normally not included unless I had a critical role on the inception of the project.
I'm also the founder of Slashware Interactive, head there for my published projects.
Game of the Day
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What is slashie's next project? Maybe Emerald Woods will get a bit push this year.
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Old projects get surprise releases while Slashie finally manages to do NovaMundi's full release.
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Emerald Woods has an unexpected revival while Slashie tried again to make NovaMundi's full release.
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A procjam entry derails slashie into FormulaProc while NovaMundi development struggles.
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Development of NovaMundi is pushed forward.
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As civilization collapses due to a deadly virus, Emerald Woods is born and Expedition transforms into NovaMundi.
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Expedition is further developed as it wins government funds
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Slashware rises from the ashes, a new 3D incarnation of "Expedition" is the new hope.
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A second age of JavaScript roguelikes starts.
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As Ananias continues development, small experiments are made. First visit to San Francisco for Roguelike Celebration.
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Slashie continues building experience in procedural content generation, as the development of Ananias continues.
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The renaissance of slashie as indiedev starts slow, with a first version of Ananias.
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Slashware 1 tries to survive but fails to make his way through the golden age of Desktop social media freemium.
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Slashware 1 drifts looking for an identity with many unfocused projects including a remake of ArcherFire made in Flash. Expedition 1 dies.
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Slashware 1 is created as slashie dreams of indiedev greatness with Expedition 1, but takes a turn towards business dev instead.
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Pixal development ends. Slashie pushes ahead with the graphical version of Expedition.
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The first version of Expedition appears
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Development of Pixal continues eating my life, mostly.
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Fresh out of university. Temple of the Roguelike rises, and I start the ill-fated development of Pixal, my PBBG that never saw the light of the day
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The era of Java Roguelikes starts
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Increased participation on USENET leads to the creation of Roguebasin, and the first 7DRL Challenge starts a series of "Completed" games
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A young slashie seek to apply what he's learning about software engineering to game design
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The quest to create the Ultimate roguelike is on. Fruitless. Empirical gamedev knowledge, using java, continues building up.
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Somehow (?) I learned QBasic and starting doing some games.
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Mother buys a 486. Kid Santi experiments with MS Paint creating ski jump "games" where you moved a "sprite" down a slope and made it jump.